Author Topic: Backface texturing in Designer  (Read 1589 times)

Hey all,

       Was wondering if there is a way to texture the backface with Substance Designer?
I am texturing this costume and I wanted a different outside and a different one inside. Its a single sided mesh.

Would love to know if there is a way.


Last Edit: April 28, 2016, 07:15:03 pm

it's not technically feasible, as the back face is not represented in the UV space (you can only paint on one side).
the solution would be to either double the geometry, or to use a custom shader in an engine

Thanks Vincent for clearing this out.