Author Topic: Substance to Unity: How to use alpha correctly  (Read 3885 times)

Hi there!

I am trying to use Substance Designer to create decals in Unity.  In order to do that in a convincing way I need to have transparent/ invisible sections.  For example, creating a crack decal that I can put over any surface.

I understand how to use Opacity inside of Substance Designer but I want to know how to carry that over into Unity.  Any help would be appreciated.

export opacity in alpha channel of albedo texture and in unity's material/shader settings change render mode from opaque to whichever transparent style you need
I guess you are using standard shader?