Author Topic: my cracks disappear when changing the output size  (Read 1826 times)

I made tiles with cracks,all works well.

After I send the file to UE4,my cracks would disappear whenever I switch the output size from 256 to beyond.

I use the edge detect node and distance node to make the cracks, I knew there was a bug about the edge detect node.

But I'm using 5.3.4, and it is said that the bug was fixed.

Does anyone have the same problem?

Hi getintomybowl,

Do you still have the problem if you use the SSE2 engine in Substance Designer? Some screenshots might be helpful also.

Thanks!