Author Topic: How can I bake a curvature map from a low poly mesh?  (Read 1442 times)

I have a 90° round plane that I divided into 4 segments and I intend to turn into a round sidewalk texture. I need some help to complete the task and the first thing I need is a curvature map. Can I bake it from the low poly mesh? If yes, how do I do it? Thanks in advance.
Last Edit: January 16, 2016, 09:51:17 am


you can bake maps from low, if you got no high-poly mesh. In the bakers, just add the low-poly mesh
in the high-poly slot, that´s it.