Author Topic: Seeking help making thin streaks, like string  (Read 2961 times)

I'm looking for suggestions on how to make a few, thin lines.

Imagine a few pieces of string lying on a floor.
Or a scratch on the side of a car.

Just a few of them.  Not straight lines.  Ranging from thin to very thin.
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What kind of material you're aiming to?

Regarding the shape of the lines, you can use a tile generator to randomly place and rotate some lines then bend them using a dynamic warp filter.


I have two things in mind (currently).

1) Marker lines on a whiteboard.

Could be pencil lines on a sheet of paper.

I wanted some random lines that I planned to fade a probably blur a bit (maybe streak, too), so they looked like they'd most partially erased.

Here's a link to a post with a picture:
https://forum.allegorithmic.com/index.php?topic=7584.msg36788#msg36788


2) Thin blood vessels.

Ideally they would branch out and get thinner.  If I could figure that out, the same concept could make some really cool lightening bolts too.

Post with pictures:
https://forum.allegorithmic.com/index.php?topic=7457.msg35821#msg35821


I am able to make some fairly thin lines, but:
a) It's probably using some very inefficient methods
b) My method also tends to get "blobs" and "thicker areas" in addition to the lines.



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Ah... this tutorial might be a good foundation for what I want to do...
https://www.youtube.com/watch?feature=player_detailpage&v=kKGSAHL0d90#t=160

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This tutorial might be more specifically directed towards creating thin "scratches" https://m.youtube.com/watch?v=61TmAi7hoc0

In it, Wes goes over creating a scratches generator from scratch (hehe... Sorry) using the FX Map node. Seems to me like you could use this approach but changing the shape a bunch to get something more like what you need for your project :)

Thanks for the tip.  I look forward to watching it.

When it comes to Substance Designer, I've barely scratched the surface.   ;)
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