Hi All,
It's already been discussed briefly in the
Announcing Substance Share thread, where
Sebastien Deguy (Founder and CEO, Allegorithmic) have tried to clarify the license terms for Substance Share...
Well, let me clarify: what that means is (please read the entire text there: http://creativecommons.org/licenses/by-sa/4.0/legalcode), if you download an asset from Substance Share, you can use it in a game, to produce a film, etc. whether it is a commercial or personal project. You JUST have to credit somewhere the author and the link to the source.
Then, IF you modify the asset AND decide on distributing the derived asset by itself, THEN, because what you distribute is based on the original asset that is licensed according to CC-BY-SA, the new, modified asset has to be licensed under CC-BY-SA too.
This is to basically prevent from anyone downloading the assets, barely modify them and redistribute them (or even sell them) on other platforms.
I hope that helps!
I assume we can all agree that this seem fairly straight forward - right...?
And then again - perhaps not really, cause as Tokri wrote subsequently...
I'd be happy on those terms that you described, but unfortunately that's not how I'd interpret CC-BY-SA. For example this answer pretty much sums my fears on using SA copyleft license:
http://stackoverflow.com/questions/23171816/creative-common-sharealike-3-0-commercial-game
I've read that (4.0) license you linked and I didn't catch anything that would state that I wouldn't need to share my own product using CC-BY-SA even if I used only one CC-BY-SA source asset for my entire product. If you can point out the part on that legal text that states otherwise, can please quote that for us? I'd be more than happy to be wrong here..
I feel the license terms are getting more and more blurry and make it close to impossible to use in reality without further clarification...

In example, I only use some materials in architectural renders of 3D models...
From what I understand, I will need to credit all authors of materials I use in a render, provide links to the source and my renders are all of a sudden under the CC-BY-SA license... (??)
If this is how I should interpret the license, then I need to leave this, as it will means that I can't use any materials in any of the renders I make...
Moreover... If I use a material in a 3D model and share this model with others, I'm not allowed to do so in the future, although the material is only a very small part of the entire 3D model...

Or if I want to share the material I've made based on an asset I got from Substance Share, that would be a direct breach of the license...
I think this needs further clarification, as it may lead to a completely useless system - at least for me...
