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Topic: Marble Effect (Read 13745 times)
webmaster_5
Hi,
I'm trying to reproduce this "
Marble
" effect and I can't figure out how to do it.
I tried to search on internet for a tutorial, but I didn't found any tutorial about how to make this marble.
As a reference, I want something like:
I ask you, Please, if you want to help me to achieve this effect!
on:
April 06, 2015, 07:37:23 am
Käy Vriend
WWW
Hi!
What could work for you is this: Place a clouds noise, add a directional warp behind it, feed in the cloud noise in both slots of the directional warp and play with the settings until you are happy with the way the noise looks, place a levels node behind it and move the middle level around to get the contrast to look similar to the marble.
If you swap noises and play with the settings a bit, im sure youll get a interesting marble in no time
.
Reply #1 on:
April 07, 2015, 11:13:35 am
Available for work.
Artstation:
https://kayv.artstation.com/
Blog:
http://kay-vriend.blogspot.nl/
LinkedIn:
https://www.linkedin.com/in/kayvriend
g+:
https://plus.google.com/u/0/+K
äyVDesign/posts
f:
https://www.facebook.com/Procedural-Design-979670128723772/
webmaster_5
Käy Vriend
, thank you for your help!
I tried what you said, but I can't achieve the marble effect like in first image or the second image.
What I've created is more like a dirt. Can someone give me an SBS example?
Reply #2 on:
April 07, 2015, 11:58:52 am
Fabian F.
Hey webmaster_5,
using Käy's approach I achieved this (screenshot).
It still needs a lots of tweaking, but it's a start.
I used a Clouds 1 fed into both Input pins of a Directional Warp. The Warp is quite high with a value of 500.
Blending that into a few cracks (also with a directional warp) it comes out quite good I think.
Best Regards
Reply #3 on:
April 07, 2015, 12:54:12 pm
Environment Artist -
Twitter
mario.baldi
Hey Fabian, that looks pretty good!
Reply #4 on:
April 07, 2015, 03:24:54 pm
webmaster_5
Fabian F.
, thank you a lot!
At last I succeeded to make this marble effect.
Thank you all!
Reply #5 on:
April 07, 2015, 06:39:28 pm
Fabian F.
Hey guys,
Thanks for the kind words. I'm glad to help
Best regards
Reply #6 on:
April 08, 2015, 12:16:14 am
Environment Artist -
Twitter
Käy Vriend
WWW
No problem
Reply #7 on:
April 08, 2015, 10:42:17 am
Available for work.
Artstation:
https://kayv.artstation.com/
Blog:
http://kay-vriend.blogspot.nl/
LinkedIn:
https://www.linkedin.com/in/kayvriend
g+:
https://plus.google.com/u/0/+K
äyVDesign/posts
f:
https://www.facebook.com/Procedural-Design-979670128723772/
Fabian F.
Quote from: Käy Vriend on April 08, 2015, 10:42:17 am
No problem
You shouldn't be forgotten, of course
Best regards
Reply #8 on:
April 08, 2015, 11:02:16 am
Environment Artist -
Twitter
webmaster_5
Hi again,
I just want to show you the final material that I wanted to create.
We didn't have much time and I forgot about this material, but today I wanted to finish this job.
And of course, thank you again for your help!
Reply #9 on:
April 11, 2015, 09:17:55 am
cont_mike
WWW
Wow. This looks very convincing. Nice work!
Reply #10 on:
April 11, 2015, 10:30:27 am
Website
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deviantART
|
Youtube
|
CG Trader
Käy Vriend
WWW
That looks neat! You could blend a faint noise into the last node before the colour ouput to prevent the pure blue areas from occuring. That might make it just a little bit more realistic.
Reply #11 on:
April 13, 2015, 01:10:31 pm
Available for work.
Artstation:
https://kayv.artstation.com/
Blog:
http://kay-vriend.blogspot.nl/
LinkedIn:
https://www.linkedin.com/in/kayvriend
g+:
https://plus.google.com/u/0/+K
äyVDesign/posts
f:
https://www.facebook.com/Procedural-Design-979670128723772/
webmaster_5
Käy Vriend
, thanks for your suggestion.
I don't really understand, but you to tell me that it looks too perfect and need a little bit of imperfection and wear. Now, I hope it seems to be more realistic.
Reply #12 on:
April 13, 2015, 07:57:34 pm
snake85027
can you guys post your substance file, it would be nice to see exactly how you got that.
Reply #13 on:
April 20, 2017, 10:06:43 pm
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