Author Topic: Painting Non-Square Textures (Weird Brush Behaviour)  (Read 306 times)

Hi everyone.
Got a quick question about painting non-square textures.
Setup:
Layed out a UV shell across 1 V-tile and 4 U-tiles in Maya. So, a 1:4 ratio e.g. 4096 x 1024
Then scaled it along the U axis to fit the 1:1 UV space and exported.
I bake the map with a res of 4096x1024 and apply it in painter, where ia set the Texture Set Setings to 4096x1024 aswell, so the baked map will display as intended.

Now for the issue.
When i paint on a layer or layermask, it will paint a distorted stroke of whatever brush i use.. Pretty much a 1:4 ratio stroke. I can solve this by setting the Texture Set Settings to a 1:1 ratio e.g. 4096x4096.
Once i set it back to 4096x1024 however, all strokes are messed up heavily.

What am i overlooking here ?
Last Edit: June 29, 2021, 01:32:45 pm