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After reloading Normal Map it looks totally different
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Topic: After reloading Normal Map it looks totally different (Read 669 times)
Jinn500
Hi,
I baked all the maps and started working. I noticed some weird glitches in my normal map, so I adjusted it in photoshop (hence you cannot fix paint normalmaps in substance) I reload it again in the shelf, and I also updated it in the layer stack. and now the normal map looks weird and shows very hard lines.
I must say I exported the normal map on openGL because I read somewhere that it was better for rendering later in blender. I found this on the substance site:
https://docs.substance3d.com/spdoc/normal-map-looks-incorrect-when-loaded-in-layer-or-tool-properties-144998405.html
to change it back to DirectX. But that button is not there is 7.1
Is that the sollution?
what should I do?
on:
June 10, 2021, 05:26:01 pm
Substance Painter Apprentice
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After reloading Normal Map it looks totally different