Author Topic: Curvature map Baking wrong?  (Read 598 times)

Hi there newb to Substance painter. I'm trying to create a worn edge on this cylinder and I realized that the curvature map looks incorrect. Does anyone have any ideas on why this is and a possible remedy? Is it my uv maps? I have the top and the bottom of the cylinder sharing uv space.

Any help would be greatly appreciated!
Thank you!!!
Last Edit: May 13, 2021, 11:19:55 pm

Figured it out I believe. UVs can not share uv space when generating the curve map