Author Topic: Low-Poly Mesh edges showing through as artifacts after high-poly bake  (Read 759 times)

Im getting these artifacts where some of the low poly edges are after the bake. The mesh is exported from Maya with smoothing and smooth groups on. Ive tried antialiasing, messing with the max frontal and rear distances and diffusion.

Ive attached an image of the problem, my UVs, and my baking options.

(using version 2020.2.1)
Last Edit: March 25, 2021, 08:14:05 pm