Author Topic: Painting across different texture sets?  (Read 827 times)

I have imported a mesh from Reality Capture with 14 udim textures and in substance painter they are seperated in 14 texture sets each with one uv tile.
To be able to paint across all of them, do i need to have all uv tiles listed inside one texture set? How do i achieve that without loosing my 14 textures?

Thanks in advance.