Hi folks,
I've been trying to bake high->low and SP crashes at the normal map bake. High poly model is 18 million faces and low poly - 40k faces. I have turned off Live Preview and GPU Raytracing. I can bake a reduced high poly count (10 million faces) just fine, but I don't get the detail I want.
Can anyone help me out understand what the issue could be?
Thanks!