Author Topic: Must high res model be UV mapped?  (Read 237 times)

Hello. I am rather new to substance painter but have worked much in Blender.
In blender I can bake normals from a high res model to a low res models UV map without the high res model needing to be UV mapped at all.

Is that the same with the high res to low res models in substance painter?

It seemed to be but then I had some bugs in the low rez material looking like "maybe not"..before trying to figure out what the reason for those bugs I just figured I would make sure if this should be possible or not.

Your high poly mesh does not require UVs to bake down.

Your high poly mesh does not require UVs to bake down.

Thank you very much.