Hi,
I'm relatively new to Substance and I stumbled upon a problem, that I don't seem to be able to fix by myself.
Would be awesome if someone could help me as soon as possible since it is quite urgent.
Usually, when texturing something, I use my baked curvature/AO maps for masking.
Meaning that I create a fill, use my baked map as a mask.
With UDIMs, I can't seem to be able to get that to work properly though.
Substance always only selects one of the baked UDIM textures for all UDIMs.

My baked AO

Adding at as bitmap mask to a black fill layer

Result
One UDIM texture is used on all 3 UDIMs I have instead of Substance using the three correctly baked textures.
Quick help would be super appreciated!
Thanks in advance
