Author Topic: License Source materials  (Read 1199 times)

Please redirect my question if earlier asked for, but I would need to know about licensing of materials published on Substance Source. I am the only texture artist in our project, so it is a bit much work to create all the textures needed alone.
(If you are interested look for Inexor on github, or visit Inexor.org. All content should be open source licensed or CC0/CC BY. So there is no pecuniar benefit.).

Just found the "Terms of use" Site on the Source page, and after a quick look at it I understand it, in the way, that there is no permitted use of the materials. So sadly I think I will have to go for other sources or do it myself.

It has been stated on this forums that you're allowed to use all those materials for commercial use in a sense that you're using them to texture, but not repacking them and distributing them as textures or materials themselves.

For example if you use a concreate and brick material to texture a building, you can sell your mesh with the texture you painted on your mesh as per your UV layout. You just cannot sell the material itself, or rip a seamless version and re-sell them.

See this post: https://forum.substance3d.com/index.php?topic=21582.0

Here as well: https://www.substance3d.com/legal/general-terms-conditions

See section 6.

Always save a copy of these terms and conditions for your records.
I teach people how to use Substance Painter. :)

Thx for the answer. That helped a lot.