Author Topic: textures saved as jpeg and gamma correction help  (Read 1999 times)

i want to ask about gamma correction and why we dont apply gamma correction on displacement normal and roughness maps
and they are saved as jpeg  .
correct me if im wrong when we save an image as jpeg it apply gamma to it like this in the pic
and when we import it to 3ds max or any 3d software the software will apply inverse gamma so it will be linear again .
but when we import heigh map we apply 1.0 gamma why not 2.2 ? it's saved as jpeg so there is gamma correction on it
if can someone explain to me more about this , i want to know more  technical informations about this because im lost for example when we save a pic as jpeg does it apply 2.2 gamma or .4545 ?
Last Edit: September 26, 2020, 07:11:57 pm