WHen i create a material, then instance it across all texture sets that gives me great way to controll and adjust stuff across the board. However, one little thing like different object orientation and i already cant use it anymore, cause i cant transform rotation of projection. Or am i missing a way to do that? It would be a shame if a projection rotation would be bound to the source and not possible to adjust on instances. WOuld have to multiply very same material just to create projection rotation variants to instantiate again.