Author Topic: Atlas scatter problem  (Read 1665 times)

I am new to substance alchemist and very happy with it. Simple, intuitive an powerfull.
But i am very confused with the way atlas scatter works.
As a very simple example, i start from a starter base material :

I download an atlas material from substance source and use the substance launcher to send it to alchemist. Then i shift drag to view to create the atlas filter. I get this :

As you can see i lose the diffuse informations (in 2d view, no diffuse / base color anymore). Or what i expect is something like this :

I use here a simple height blend, but i lose all the cool features of the atlas filter.

Is this behaviour normal ? Is there something i do wrong ?
I did not submit a bug report since i don't know the software enough, so not sure if it's a bug or not.

(argh your captcha test is a pain :S)

Ok i solved the issue. i used the specular / glossiness workflow since i render with corona.
I did a new project with the metallic / roughness workflow and atlas work as expected..

I will deal with glossy/rough conversion later on.

bye ^^ :)


You can do the conversion at the export by selecting the preset "PBR SpecGloss from MetalRough"
Substance Alchemist Product Manager

thank you for your answer.
Indeed is saw this after exporting my first material. ^^
very very cool.