Hi there,
I know that Painter recalculates all the painted layers every time I re-import the mesh, which is great

The problem I have, is actually the opposite: is there a way to not reproject the painted data?
What i am trying to do, for example, is importing variants of a base mesh, let's say a naked model, that differs in proportions, but not in UV and vertex ID.
So, what if I want to reuse the painted data I did on a slim guy to a heavy one? Is there a way?
Thanks!
M.