Author Topic: Glass, Transparent Materials, Alpha Chanel, VRAY  (Read 147 times)

Hello, I'm kind of new in this world and I am trying to set up a workflow to work in ArchViz, modelling in 3DsMAX, texturing in substance painter and rendering in VRAY back in 3dsMax.

I'm having problems to find clear information about how to deal with transparent materials such as Glass when I try to export my textures back to VRAY or a PBR material.

I would appreciate any clear guide of how to deal with transparent materials, the opacity channel and what is the best way to export that Alpha Channel in the textures ( file format and so ).

Thanks so much.