Author Topic: Complete Map  (Read 404 times)

Hey,

I wanted to ask as a newbie in substance painter. I am used to be baking textures in 3ds max but for my newest project I wanted to use Substance Painter for texturing and baking. My workflow is based on exporting 1 texture with all informations. In 3DS Max its called Complete Map, but tbh I have no idea how to accomplish in Substance Painter, can someone help please?

Thank you.

exporting 1 texture with all informations. In 3DS Max its called Complete Map

I don't know what that means, you need to explain in more detail. Shot in the dark: if you have multiple TextureSets that you want to merge into a single TextureSet: not possible within Painter. You need to combine the textures in Photoshop or use an external tool. -> https://gumroad.com/l/TextureSetCombiner or https://share.substance3d.com/libraries/2325
Last Edit: February 05, 2020, 10:23:57 am

exporting 1 texture with all informations. In 3DS Max its called Complete Map

I don't know what that means. Shot in the dark: if you have multiple TextureSets that you want to merge into a single TextureSet: not possible within Painter. You need to combine the textures in Photoshop or use an external tool. -> https://gumroad.com/l/TextureSetCombiner or https://share.substance3d.com/libraries/2325

To make it clear. A complete map saves most surface properties of the rendered object; specifically:

Lighting

Diffuse color

Specular color

Reflections

Shadows

Ambient color

Self-illumination color

Refractions

And its all baked in a final into one simple texture map.

If you just want to bake that information into a texture, use the 'Baked Lighting Environment' / 'Baked Lighting Stylized' filters (drag-and-drop the filter from the shelf to the top of the layer stack + adjust the properties), or use the '2D View' export preset.

-> https://www.youtube.com/watch?v=OwNwygk4LQo&t=1s