Author Topic: How to import?  (Read 238 times)

How to import a Substance Material into UE4, that only has the final texture maps connected to the different material slots?

My goal:
I need to have basic PBR-Shaders (each node has just a final texture map assigned) so I can use it for Oculus Quest.

What's the best and fastest way to approach that?

thanks a lot for any little hint, appreciate it!
keep rocking,
cheers