Is there a way to randomize seeds throughout a whole Painter file? One of the top reasons to build materials with procedural nodes is to be able to use a randomize function. I would like to export many different versions of my texture maps to then be used on instanced geometry in 3ds Max. This will help to avoid any repeating textures. I believe now my only option would be to manually randomize each seed one by one which would take ages.
Is there currently a way to automate this process?