Hi, so I am creating a highly detailed vehicle model that would be the hero asset but I have a few questions. First, I am using UDIMS and I'm questioning wether to use a 4k or 8k texture map (it's for film). Now, I have a problem because I know the camera will be close up on certain parts so I had to unwrap those parts with a higher telex density than other parts and I know that the general rule is to keep everything the same telex density. The only way I know I could do this is if I increased the map size to 8k so I can scale down the parts I previously scaled up. Another example would be the interior of the vehicle. There are buttons that will have close ups but the size difference is so much that I increased the telex density just for those parts. I just need some suggestions as to what is the correct workflow in UDIMS for a hero asset that needs lots of detail everywhere.
Thanks, Sky