Author Topic: Mesh gives hard work  (Read 1407 times)


OK, Dear developers. I use Rhinoceros for creating cars, sailboats and game assets. And later I convert surface (NURBS) to poly meshes. Usually I do a manual unwrapping and import it to Painter but takes me a lot of time.

DESCRIPTION
I take out the UV mapping from the enclosed mesh and import it to Painter 2019.3.0. Painter is unable to unwrap correctly.

SEVERITY
normal bug

ENVIRONMENT
Substance Painter, version 2019.3.0
Build 3530 - da0fcd911314e0d372748de17408b9842dca3cc1
Windows 10 64
i5 9600k, GTX 1080Ti, 32Gb Ram
Mesh output from: Rhinoceros 6 > Blender 2.81 > fbx
Last Edit: December 18, 2019, 04:22:00 am

Bug report: ref:bug-21e1321f



Thank you!