Author Topic: Export transparent texture unpremultiplied  (Read 4317 times)


I have a painted object with transparency that I want to export unpremultiplied, how do I do this?

I have a base color on a layer with a mask, so that the unpainted parts are checker boarded. Then I add an opacity channel and fill it with white on this layer. I then add a RGB+A in my export and drag the base color and opacity to each slot.

However, the files I get are premultiplied, so I get ugly edges on my texture and I can't figure out how to solve this. Any ideas?