Author Topic: creating specular and coat layers in substance painter.  (Read 1187 times)

   I wanted to know if there is a way to create to different specular layers in side painter and view them on the viewport. By two different layers i mean an object with to specular properties for example a metallic paint which has a base layer with a rough specular and a top coated layer with a smooth reflective specular. I want to know if there is a way to create these two different speculars and work on them simultaneously like with do with other channels such like roughness, base color etc. The best examples would be arnold, redshift shaders which provide two layers of speculars named specular and coat that can be controlled separately.