Author Topic: Reimport mesh and DO NOTHING.  (Read 1450 times)

Back in SP1 and early in SP2, reimporting a mesh was much more useful. Small changes would cause some breakage in masking and painting, but 70-80% of your work could be salvaged or would need little to no clean up or adjustment.

Lately using SP2019.1.3 its basically pointless. The feature to me is entirely broken.

Reimporting a mesh that hasn't even changed will ruin most if not all of the texturing work done, across multiple textureSets as well.

Do you really feel like this is a "working feature" of Substance Painter?

As professional who uses SP daily and has setup pipelines around SP/SD and taught numerous other dev's SP, this is becoming very frustrating and worrisome. Features that have been long requested seem ignored entirely and things that used to work, or at least HAD a workaround have become broken.

There needs to be a checkbox that essentially says DO NOTHING when I reimport a mesh and I'll handle the outcome. What is the difficulty in basically re-interpreting the textures AS IS and wiping the 3d stroke projection back to 0 with the new mesh?