Author Topic: Texture export issue  (Read 1594 times)


I've got a kind of specific export issue. In my pipeline I put in a project textures already prepared in photoshop. And often I have something important in areas not covered with actual mesh UV. But when I export my textures with dilation enabled this area gets covered with dilation (if infinite) or just gets thansparent. Using "no padding" option saves this areas, but obviously i need some dilation for newly textured parts. Is there any way to solve this problem?