I need to have a node that does the following:
1. Take an input shape and replicate it a certain number of times (without scaling or transforming it in any way). Number is given as user parameter.
2. Transform these replications randomly according to user given parameters (random shift x and y, random rotation, random scale, random luminance etc.)
3. Blend the result together (Screen blending mode works best here).
I don't want the shapes to be aligned to any kind of grid. This is what all the pattern nodes (tile generators etc.) and even the splatter node seem to do (how can there be a grid with 'splatter' ??). The key problem is: It is not possible to create more instances of the input without them becoming smaller.
I have been trying to accomplish this for days now but it does not seem to be possible. Is there something that I overlooked?
If there was something like a 'for loop' then I could create this myself, but there isn't ... ;(
Any help would be much appreciated. I don't want to shelf my current project because of this.