I have a model of a sword.
When I paint on the blade, both sides get painted at the same time.
This came from a blender model. It paints each side individually fine inside Blender.
I am including both the .blend and .obj files.
I wanted to engrave a name on the blade, but I get the mirror image on the other side of the blade, so that's not acceptable.
I'm told that no mirroring options were used in Blender (I didn't make the model), but it sure behaves that way. The UV map looks okay, though.
Can anyone figure out what might be wrong?
P.S.
This started as a file someone gave me, and I think it came from Sketchup.
It behaved oddly. There were some "distorted" facets in addition to this "mirror-image" painting.
I had my son re-create it from scratch in Blender, but I'm still getting this strange behavior even on the brand new model.
P.P.S.
When you open a mesh, it displays the .blend file, as if you could open it like you do a .obj file, but SP crashes if you try and open the blender file directly.
ATTACHMENTS:
1&2) ReModeling... the blender and obj files for the re-created sword. This should be a clean model. This is the one I really care about.
3) ReUnwrapping... the original Sketchup model, put into Blender to make a better UV map. You can see the strange distortions on the blade edge, and it also has the issue where it paints both sides of the blade at the same time. This is of less concern to me, but if anyone can figure out why the blade looks strange (but looks okay when imported into Blender) I'd love to learn.