Author Topic: 3D Perlin Noise appears broken  (Read 206 times)

Hey there,

I am running through this tutorial...

https://tutorials.allegorithmic.com/courses/Creating-your-first-Substance-material/youtube-LvvsuKhc3wc

I can't get the Perlin Noise Node to work. It seems broken. If I scale it I get these flashing levels of grey from a range value of 0-60 I get no visual indicator that the noise is even there. If I drag a 2d noise node (like Cells 2 or Clouds 1) in I can see that and it displays in both the 2D & 3D views and works correctly.

In fact the 3D Perlin Noise, 3D Perlin Noise Fractal and 3D Simplex Noise all generate the same nothing grey in the graph editor 3D & 2D views.

Here's a video to help understand what I'm talking about...

https://www.youtube.com/watch?v=nK8xBzCfc_c&feature=youtu.be

Please help.
Last Edit: April 25, 2019, 08:56:58 pm

The 3D noises require a position map bake from a 3d mesh as an input

Excellent, how do you make a position map and bake it into the 3d mesh?

I found a thread here but I'm having a hard time parsing exactly how to do it: https://forum.substance3d.com/index.php?topic=19513.0

I found this but it's not letting me log in: https://support.allegorithmic.com/documentation/display/SD5/Position

CG Lead