Author Topic: Highly integrated  (Read 997 times)

I have a problem, I want to draw sand on the brick normal, but it will show the original normal of the brick. How to make the effect of Figure 2 in the substance painter.

Set the blending mode for the normal or height channel of your layer to Normal instead of the default that blends normals.

your good friend! I made it a bit what you said. Still did not solve the problem that bothered me, in fact, I want to cover the original normal of the model.

In Texture Set Settings change your Normal Mixing to "Replace". You'll now need to add a fill layer that has your normal map on it, and change your normal map layer styles from "ndt" to "normal"