Author Topic: I want UV mapping in 0 to 1 space  (Read 233 times)

Hello Everyone

I am working on some objects in Maya 2019, since I am new to substance painter I am struck at one point. which is I want all my UV shells in a single tile with high resolution for generating normal maps. but I am unable to do that. I would be very thankful whoever help me in this

please check the attachment for current situation of my unwrapped model