"We are scared to lose perpetual licenses because Adobe does not use perpetual licenses"
Edit: if you have a perpetual license, you will keep it, it's your.
Hey Vincent, I'm just having a hard time believing (in a good way) because I own a perpetual license and I love this software till death. So just to final double check, (anyone can reply to this), since I'm a perpetual license holder I get to keep using the software, of course, it's going to be outdated as soon as I am out of the one year update program right?
Thanks!
I know Vincent has already answered your question, but I'd like to add, I have Adobe CS6 Master Collection, perpetual license, and the programs I use continue to work. (On Win7 x64 and Win10 x64.) Adobe has never tried to cripple the software, nor have I ever had Adobe try to strong arm me into signing up for CC.
I hope this reassures you, (and others,) about your perpetual license(s) for Allegorithmic software.
All true L'Adair, my dad uses Lightroom 5 and it runs and runs and runs....until he has to update his computer for a newer one. Since I doubt it he will have an install file (nope I asked) somewhere stashed save and sound. That I have.....on multiple places, disks and media (and OS-ses). What I'm worried about are dependencies. What when I buy a new videocard (lets say a RTX2080 TI) would that baby still pay ball with 2018.3, somehow I would hope so....or I'll have to take my business elsewhere. Or a new driver for my old card is not compatible anymore.....there can be pitfalls.
And to Vincent. on the same note, I upgraded to perpetual last thursday and have a maintenance date till 3-2-2019, so no year extra support and updates for me. Not that I care, since I will be (no doubt painfully since I loved using it, even with all it's shortcommings) fasing out Substance out of my pipeline, but I just wonder why.....
And to Adobe:
- I would love to see some PS features in Substance Painter to make it more Painterly. I checked out 3D Coat and loved thier color pallete right away.
- Brushes should save themselves during a session and on a project basis without me asking to. Countless times I needed to rebuild a brush just to make some small correction. And I don't wanna clutter my desktop with thousansds of brushes I don't need (anymore).
- Revise masking so a mask is a mask is a mask. When you mask a material you have to change settings for most of the underlying layers, that is okay the first time but when you make really complex materials....not so much.
- Learn to stack materials....thes color ID thingy is a lot of work te set up (maybe that is a Blender thing). I used Gimp (oops) and exported to png transparancy with alpha to make stacks of tha materials and blend and mask them into one set of texture files. You sort of invented this procedure so integrate it into Painter, please.....
- Make choices persistent....having to set the save to directory is no fun at all for every item you texture. Changing formats all the time is (direct X and open GL for instance) no fun either.
- 4K screens are on the rise........I need glasses in front of my glasses to see the tiny fonts SP is using....SD is great....so loose the engine you have written SP in with all it's limitations, C++ or C#, arn't that bad.
So after the smoke has cleared what remains. Hope ((c) Leia Organa (Lucasfilm, Disney)). Nothing more but also nothing less. For now I cool with all the limitations.....if some of the points I brought up are solved and Adobe shows that it knows how to handle a product like SP/SD I may return. If it's stacked in the CC, I won't no matter what.
Greets