Hey guys.
I'm quite new to Substance Designer. Haven't heard anything about it up until few days back which is kinda weird and sad - because it really is a great help in texturing workflow.
Currently using 3.2 trial version but I should be buying the commercial license in a few days time.
For my learning process I decided to texture one of my personal projects, which is a very complex space ship.
Anyways:
I'd like to put a few things on the wishlist that I really missed in the past week I've been using SD
Support for multi material 3D meshes. Spaceship I'm working on has different material for fuselage, cockpit, and four different weapons. When I'm working on one graph the results gets applied on all of the assets. This makes it distracting. So far I've solved this problem by separating the ship in different meshes and working on one at a time, but I would love to be able to tweak all of them "at once" to keep the general style in check
Hue / Saturation blending node There are quite a few blending nodes in SD, but HSL node doesn't have an input mask. I needed to desaturate only certain parts of my texture and I eventually succeeded, but I had to do some serious node magic. If I had the H/S blending node I could've done it in under a minute. Tried it in Photoshop and that's exactly how much time it took. I can send you guys a psd example file and a better explanation of why I wanted this effect to be localized. And sbs file to show how I managed to get it.
Vector text support I think the reason for this is pretty obvious
Actually any text support would be welcome
Support for multiple lights in 3D view I like to setup my light system and then work on the textures/materials. So far when I'm painting the underside I need to move the light down to see the effect, then back up to see it from the top side. Workaround for this is increasing the ambient light, but that doesn't give the proper information.
There are a few more, but I don't want lay it all on you at once

Also, I am pretty new to this, so if some of these are already implemented and I was just unable to dig them out, please point that out.
As I said this is already an awesome application, and I hope you guys will continue to improve on it, so it can really become the "all in one" solution that's every game artists dream

Thanks in advance, and thanks for making this cool application.
I look forward to your reply