Author Topic: Substance Generation Mode and Unity  (Read 1216 times)

I see Unreal has the option for async background loading. Is there a similar feature for Unity?

Unreal pluging ref: https://support.allegorithmic.com/documentation/integrations/plugin-settings-152535699.html

I see Unreal has the option for async background loading. Is there a similar feature for Unity?

Unreal pluging ref: https://support.allegorithmic.com/documentation/integrations/plugin-settings-152535699.html

Hi,

We haven't implemented the load behaviors yet. As of the 2.1 release, we are baking the textures. The textures are generated on import. It's works similar to the old plugin's "Bake and Keep" option, which is bake the textures to speed up loading and keep the Procedural Material data so that it can still be tweaked and regenerated later on.

Cheers,
Wes

Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja