Author Topic: Emissive Maps not importing to unreal correctly (currently showing pink)  (Read 1360 times)

Ive added an input in substance to output an emissive map. When i import my substance file to unreal the emissive map seems to be red where i would expect it to be white. Is there something in substance that im not doing currently. Ive imported the same .sbsar file into unity and and that seems to behave correctly.

I've added a screen-grab to show the material in unreal

Is anyone else willing to test this, to see if they get the same issue?

Is anyone else willing to test this, to see if they get the same issue?

Hi,

This should be working correctly. Could you share with me your sbs file? I can take a look.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Thanks Wes
I've Pm'ed you a link

Emissive Output options