Author Topic: Substance sees only one texture set  (Read 937 times)

Hi,

I have this problem that when I export object with multiple udims from max, substance painter sees it as only one texture set, even though "Create texture set per Udim" is set to on. I checked in max and there is no overlaping uvw or no uvw share two udim tiles. Is there is something more to do to make it work?



best regards
Mateusz