Author Topic: VR camera support  (Read 1168 times)

I'm currently working on several VR projects and have come to discover just how slow the iteration loop can be for seeing the materials/textures in a head-mounted display. Since Allegorithmic is already ahead of the curve when it comes to glTF support (, it seems natural that they'd also embrace cutting-edge display technology.

So much is gained from actually seeing substances stereoscopically-- things like gamma, normal maps, and mipmapping can often appear slightly differently in VR. Being able to iterate within Designer or Painter before exporting everything is essential for smooth production.

Thanks for the suggestion: do you mean for Substance Painter or Substance Designer?

I meant Painter, but after Oculus Connect 5, it looks like your R&D folks are already cooking something up...   Looking forward to whatever they come up with.