Author Topic: Substance Painter - Normal bakes aren't working correctly  (Read 850 times)

I have a low poly gun and trying to bake the normals from a high poly version but the result is terrible. I use Match By Mesh Name and always had great results before installing the latest version of Substance Painter. Some images:

Low Poly: https://imgur.com/a/c1VdQFo

High Poly: https://imgur.com/a/9ZdNnd0

Result: https://imgur.com/a/mJ7fkzB

Please attach a log file : https://support.allegorithmic.com/documentation/display/SPDOC/Exporting+the+log+file

Also check the UV unwrapping of your mesh, so that the part you are trying have enough resolution, pixel ratio, etc.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.