Author Topic: Odd texture mapping from Blender to Substance Painter  (Read 820 times)

I've exported a model created in Blender 2.79 as an .fbx-file and imported it in Substance Painter, but baking and mapping never seems to work - I keep ending up with strange seams along the diagonals of quads, as well as strange surfaces along edges. I've read somewhere that Blender triangulates models differently from SP, so I tried triangulating the model in Blender first, but that didn't make a difference either. For reference, here is what the UV map looks like:

And here is what the model looks like in SP: