Author Topic: sbs to sbsar drops functionality  (Read 1725 times)

I have made a Custom node to use with the Alloy shader in SD plus output sbsar Packed Maps for use in Alloy/Unity which work perfectly fine when using the sbs graph.  However if I publish as a sbsar, then drag this node form my library and use, the outputs appear black and the boolean function disappears.  The video attached illustrates what happens with both nodes.


I have made a Custom node to use with the Alloy shader in SD plus output sbsar Packed Maps for use in Alloy/Unity which work perfectly fine when using the sbs graph.  However if I publish as a sbsar, then drag this node form my library and use, the outputs appear black and the boolean function disappears.  The video attached illustrates what happens with both nodes.

Hello,

It should work with sbsar. Can you send me the sbs so I can take a look?
wes.mcdermott@allegorithmic.com

Cheers,

Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Thanks Wes, email sent.

Hi Wes,

I discovered the issue.  I had numbered my Dropdown list commencing from 1 instead of 0, which was causing the conflict.  Sorry to have wasted your time.
Last Edit: August 27, 2014, 07:40:18 am