here is a t-shirt I recently made using MD, Topogun and Substance designer.
Its the first time I have actually exported an item, retologised it and exported it to Unity, I can see lots of areas which need improvement such as the collar around the neck line etc.
I have done lots of work in SD, and lots of stuff in MD but never together.
Also I have lots of experience baking high poly models in Blender, but less so in Substance Designer.
In Blender I can make a high poly model, unwrap it, apply a seamless texture to it, then bake it onto the low poly model. I did this in Blender with this t-shirt's normal map. Is it possible to do that in Substance Designer?
The same post on Polycount....
http://polycount.com/discussion/198758/i-need-some-advice-for-using-substance-designer-with-texturing-low-poly-items-of-clothing/p1?new=1