Hi everyone,
i was wondering if there is a quick way to share a substance among multiple assets. To clarify what i mean:
I created some modular building pieces and a substance file for each piece. The substances are driven by id maps as well as some baked maps.
Right now if i want to change one of the exposed parameters in the unreal editor i have to manually change it for every substance instance (eg. i obviously want the bricks of a solid wall piece to have the same color as the wall piece with the window next to it).
Is there a better way to do that?