Whenever I used a curve node, the published SBSAR file makes unpredictable error on game engine.
Definitely I have no idea about this error, so I couldn't describe more about it.
Just see what I got on SubsDesigner and Unity3D.
Here is an example file which has very simple node and output, but shows the error clearly.

I didn't upload the output of Unreal Engine 4, but it has same issue, too.
If it's not a bug, is there an way to use curve node wisely?