Hello !
In my project, i have a number of generated adjacent wall tiles, on which i'd like to map a dirtmap, and i'd like it to be non-recurring.
for recurring, i mean my previous attempt:
exposing a transform2D tiling offset, of my dirtmap 4x times wide.
and then adding, for each generated tile, an offset increase to make it match nicely.
which works fine, but it's of course limited to 4 adjacent tiles, then the 4x wide map starts over.
So, basically, what i'm asking, if it's possible (and i'd appreciate an hint on how) to make an FX map, and without making it wider (that will always limit the maximum number of adjacent tiles) have it to generate a noise i can "scroll" forever on one axis.
Thank you for your time.