Author Topic: one sided objects like cloth - good or bad idea?  (Read 789 times)

Hello felllas,
i thought id save Polys for my Cloth Mesh and only export them One sided from Zbrush.
In Substance Painter i encounter Various Problems.

-First the Import says:
[Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed

-second my Bakes dont look very good, especially AO and Thickness.I tried to use the ignore Backfacing On and Off, not a big change in this case.Its more like the thickness map cant be generated correctly as the mesh has no..yep.Therfore the thickness map looks more like an AO.In any case it might be pointless to generate a thickness map for cloth anyway.

Any suggestions from you?Should i make them thick - or is there a Double sided shader or Function i yet dont know?

Last Edit: October 06, 2017, 09:50:33 pm