**Wrong forum. Can someone move this to Painter please?**
Hi everyone,
This is an issue that I've only just started having. I'm getting the base level topology showing through in my curvature maps. My workflow is for pre-rendered vfx so there are no low and high poly meshes.
I'm taking my base level mesh, subdividing 3 iterations and adding a displace modifier in the 3ds max viewport. This mesh is then brought into Substance Painter and I hit bake textures. I've tried resetting the mesh normals, changing the UVs, exporting the mesh directly from ZB and nothing seems to fit it. Any ideas?
